A diligent games programmer with a passion for creating high-quality experiences within AAA game studios. Always looking for new opportunities to apply my skills and broaden my knowledge. Eager to take on various challenges and solve any problem that may arise to produce outstanding results.
Email: stylianos0509@gmail.com
Projects:
Procedurally Generated, Environmentally Responsive Trees, in Real-Time.
As my honours project, I chose to explore the possibility of adding evolving trees that are also affected by their surrounding environment, in commercial games. Two algorithms were compared for their suitability for the task, using quantitative and qualitative measures. Both achieved a low performance effect and high visual appeal, making the choice of algorithm a stylistic one.
A gameplay mechanic where the player can pop their head and arms off, control them and posess other characters. Created on the Unreal Engine using C++.
A fast-paced top-down competitive shooter that can host up to 8-players. It includes a match-making server, a game server and a client application. Implemented using both UDP and TCP sockets in C++.
An application demonstrating the Lee and A* path finding algorithms. This project was made for the Data Structures and Algorithms module; implemented using the SFML library in C++.